NexusRevive 图标

NexusRevive

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.3
本资源为搬运资源,原资源地址: https://modrinth.com/mod/nexusrevive
资源信息

Minecraft 版本: 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2

平台: folia paper purpur

标签: game-mechanics social utility

资源介绍

❤️ NexusRevive

Modern downed and revive system for Paper servers

Version: 1.0.1 | Compatibility: 1.19.4 to 26.1+ (and forks)

? Support Discord


NexusRevive replaces instant death with a full downed system built for modern survival and PvP servers.

Down players instead of killing them, carry them to safety, revive them manually or automatically inside zones, track them with a configurable GPS, and fully customize the experience with config.yml, messages.yml, and gps.yml.


Screenshots

Player Downed ![downed](https://cdn.modrinth.com/data/cached_images/f90e18f5ed2c5c16ada289914b08ae3acca9b2c1.png) GPS ![gps](https://cdn.modrinth.com/data/cached_images/b96ad973684bfd62684e46aa6c1e2e646cdf9c89.png) Carry ![carry](https://cdn.modrinth.com/data/cached_images/d0777d0401f9ff68ad2d218142b666293d714918.png) loot player downed ![Loot player Downed](https://cdn.modrinth.com/data/cached_images/78f1516b511e38fd6ab0c2b4a98b6db7c00a3316_0.webp)

Main Features

Downed State

  • Players fall into a downed state instead of dying instantly
  • Custom downed pose with real 1.21.x NMS support
  • Death timer, invulnerability window, actionbar, scoreboard, and sounds
  • Configurable potion effects while downed, including effects like DARKNESS

Manual Revive and Carry

  • Revive by holding shift near the downed player
  • Carry downed players on your head and move them to safer locations
  • Prevent reviving while carrying
  • Optional item requirement to revive

Auto-Revive Zones

  • Create revive zones with /nr zone wand
  • Auto-revive players when they are inside a zone
  • Zone speed multipliers
  • Visual finish effect when auto-revive completes

GPS System

  • Track downed players from a GUI menu
  • GPS display modes:
    • BOSSBAR
    • ACTIONBAR
    • HOLOGRAM
    • BOSSBAR_AND_HOLOGRAM
  • Configurable arrows, distance display, and hologram behavior

Safe Loot System

  • Open a controlled loot menu with shift + right click
  • Loot inventory, armor, and offhand
  • Session locking to reduce desync and duplication risk
  • Closes automatically if the target revives, dies, disconnects, or changes state

Hooks and Integrations

  • Vault
  • WorldGuard
  • DeluxeCombat
  • PlaceholderAPI

WorldGuard Flags

  • nexus-revive - controls reviving
  • nexus-revive-carry - controls carrying
  • nexus-revive-loot - controls looting

Example:

/rg flag hospital nexus-revive allow
/rg flag warzone nexus-revive-carry deny
/rg flag spawn nexus-revive-loot deny

Commands and Permissions

Main Command:

  • /nexusrevive
  • /nr (alias)

Commands:

  • /nr reload - Reload config, messages, gps, and zones (nexusrevive.command.reload)
  • /nr down <player> - Force the downed state (nexusrevive.command.down)
  • /nr revive <player> - Revive a downed player (nexusrevive.command.revive)
  • /nr kill <player> - Permanently kill a downed player (nexusrevive.command.kill)
  • /nr gps - Open the downed player tracker (nexusrevive.command.gps)
  • /nr zone wand - Get the zone wand (nexusrevive.command.zone)
  • /nr zone create <name> - Create a revive zone from your selection (nexusrevive.command.zone)
  • /nr zone remove <name> - Remove a revive zone (nexusrevive.command.zone)
  • /nr zone list - List revive zones (nexusrevive.command.zone)
  • /nr zone speed <name> <multiplier> - Change zone revive speed (nexusrevive.command.zone)

Player Permissions:

  • nexusrevive.revivable
  • nexusrevive.reviver
  • nexusrevive.pickable
  • nexusrevive.picker
  • nexusrevive.lootable
  • nexusrevive.robber
  • nexusrevive.downable

PlaceholderAPI

Identifier:

%nexusrevive_<placeholder>%

Available placeholders include:

  • status
  • death_delay
  • invulnerability
  • reviver
  • picker
  • attacker
  • victim
  • progress
  • auto_revive_zone
  • in_auto_revive_zone
  • auto_reviving
  • death_delay_bar
  • invulnerability_bar
  • progress_bar

API and Events

Main API class:

com.aquiles.nexusrevive.api.NexusReviveAPI

Useful methods:

NexusReviveAPI.isAvailable();
NexusReviveAPI.isDowned(player);
NexusReviveAPI.isReviving(player);
NexusReviveAPI.getDownedPlayer(player);
NexusReviveAPI.getReviveVictim(player);
NexusReviveAPI.getDownedPlayers();
NexusReviveAPI.revivePlayer(player);
NexusReviveAPI.revivePlayer(player, reviver);
NexusReviveAPI.killDowned(player);
NexusReviveAPI.downPlayer(player);

Events:

  • PlayerDownedEvent
  • PlayerStartReviveEvent
  • PlayerStopReviveEvent
  • PlayerReviveEvent
  • PlayerPickupDownedEvent
  • PlayerDropDownedEvent
  • PlayerFinalDeathEvent

Configuration Previews

config.yml preview ```yml # ========================================================== # NexusRevive - Main configuration # ========================================================== # This file controls the general plugin behavior: # downed state, revive, carrying players, sounds, and hooks. # # Recommendation: # 1. Change one section at a time. # 2. Save the file. # 3. Use /nr reload to apply simple changes. # ========================================================== mechanics: # Health the player will have after entering the downed state. # 1.0 = half a heart, 2.0 = one heart, etc. downed-health: 1.0 # Movement speed while the player is downed. # 0.2 is normal vanilla player speed. downed-walk-speed: 0.06 # Total time in seconds before the downed player dies permanently. death-delay-seconds: 75 # Seconds during which a newly downed player cannot be finished off. invulnerability-seconds: 15 # Health the player will have after being revived. revived-health: 6.0 # Delay in ticks before applying the downed pose. # 20 ticks = 1 second. # Useful to show the hit impact before dropping to the ground. downed-entry-delay-ticks: 4 # Horizontal knockback when entering the downed state. # Increase this for a more dramatic fall. downed-entry-knockback-horizontal: 0.16 # Vertical knockback when entering the downed state. # Lower values make the fall look more natural. downed-entry-knockback-vertical: 0.08 # What should happen when the downed timer runs out: # KILL = die permanently # REVIVE = stand back up automatically death-action: KILL # If the player disconnects while downed: # true = dies / state is cleared # false = keeps the downed state on reconnect kill-on-disconnect: true # Hide the death message when the player dies permanently while downed. disable-death-message-while-downed: true revive: # Time in seconds required to complete a revive. duration-seconds: 10 # Whether the reviver must keep sneaking to continue reviving. require-sneak: true # Allow a downed player to revive themselves. allow-self-revive: false # Maximum distance to start a revive. start-distance: 2.0 # If the reviver moves farther than this, the revive is cancelled. cancel-distance: 4.5 # Where players can be revived: # ANYWHERE = anywhere # ONLY_IN_ZONES = only inside zones created with /nr zone zone-mode: ANYWHERE # Whether revive zones affect revive speed. # true = the zone speed multiplier affects revive duration # false = every zone revives at the same speed zones-affect-speed: true auto-revive-finish-effect: # Visual/audio effect played when an auto-revive finishes inside a zone. enabled: true primary-particle: enabled: true particle: TOTEM_OF_UNDYING count: 32 offset-x: 0.45 offset-y: 0.70 offset-z: 0.45 extra: 0.0 secondary-particle: enabled: true particle: HAPPY_VILLAGER count: 18 offset-x: 0.40 offset-y: 0.60 offset-z: 0.40 extra: 0.0 sound: enabled: true sound: ITEM_TOTEM_USE volume: 0.9 pitch: 1.15 required-item: # Require a valid item in hand or offhand to revive. enabled: false # Consume 1 item from the matching stack on successful revive. consume-on-success: true # NexusRevive checks both main hand and offhand. # If either hand matches a rule, the revive is allowed. items: revive_kit: material: PAPER has_custom_model_data: false custom_model_data: 0 name_contains: "&eRevive Kit" carry: # Whether downed players can be carried. enabled: true # If the carrier takes damage: # true = drop the downed player # false = keep carrying drop-on-picker-damage: false # Pause the death timer while the player is being carried. stop-death-timer-while-carried: false # Allow the downed player to dismount by themselves. allow-downed-dismount: false loot: # Allow looting downed players with shift + right click. enabled: true # Temporary debug for the loot system. # true = prints detailed logs when opening/clicking/closing the menu # false = hides those logs debug: false # Require sneaking while right-clicking to open loot. require-sneak: true # Allow only one player to keep a loot session open per victim. # Recommended: true, for a safer and more predictable flow. single-robber-lock: true # Allow looting a downed player while someone is reviving them. allow-while-reviving: false # Allow looting a downed player while someone is carrying them. allow-while-carried: false # Allow looting the main inventory and hotbar. allow-main-inventory: true # Allow looting armor slots. allow-armor: true # Allow looting the offhand slot. allow-offhand: true persistence: # Save states.yml to disk. # true = keeps downed states and pending deaths across restarts # false = does not load or save states.yml enabled: false updater: # Check for updates on startup. # The update URL is hardcoded in the plugin and cannot be edited here. enabled: true sounds: # Sound played while revive progress is happening. # cooldown-ticks prevents it from repeating too often. # 20 ticks = 1 second. reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 20 # Sound played when a revive starts. start-reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0 # Sound played when a revive is stopped or cancelled. stop-reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0 # Sound played when a revive completes. success-relive: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0 downed-effects: # Apply potion effects while the player is downed. # These effects are removed automatically when the player revives, # dies, or leaves the downed state. enabled: true # You can remove, edit, or add entries here. # The "type" field accepts vanilla effect names such as: # SLOWNESS, WEAKNESS, DARKNESS, BLINDNESS, SLOW_FALLING, etc. effects: slowness: type: SLOWNESS amplifier: 6 ambient: false particles: false icon: false weakness: type: WEAKNESS amplifier: 1 ambient: false particles: false icon: false # Optional example: # darkness: # type: DARKNESS # amplifier: 0 # ambient: false # particles: false # icon: false suicide: # Allow the downed player to commit suicide by holding shift. enabled: true # How many seconds the player must hold shift. hold-seconds: 5 restrictions: worlds: # World control: # BLACKLIST = works in every world except the listed ones # WHITELIST = works only in the listed worlds mode: BLACKLIST # World list used by the mode above. list: - example_world_disabled # Damage causes ignored by the downed system. # Example: if you add VOID, falling into the void will kill normally. ignored-damage-causes: - VOID downed-interactions: # Allow movement while downed. allow-move: true # Allow general block interaction while downed. allow-interact: false # Allow entity interaction while downed. allow-entity-interact: false # Allow breaking blocks while downed. allow-block-break: false # Allow placing blocks while downed. allow-block-place: false # Allow teleports or teleport-like commands while downed. allow-teleport: false # Allow shooting / throwing projectiles while downed. allow-projectiles: false # Allow eating or drinking consumable items while downed. allow-consume: false # Allow moving items in the main inventory and hotbar while downed. # This does not control offhand or armor slots. allow-inventory: false # Allow using or swapping the offhand slot while downed. allow-offhand: false # Allow changing the helmet slot while downed. allow-helmet: false # Allow changing the chestplate slot while downed. allow-chestplate: false # Allow changing the leggings slot while downed. allow-leggings: false # Allow changing the boots slot while downed. allow-boots: false # Allow dropping items while downed. allow-item-drop: false # Allow picking up items while downed. allow-item-pickup: false # Allow using elytra while downed. allow-gliding: false # Allow taking fall damage while downed. allow-fall-damage: false # Maximum fall distance allowed for downing. # -1 = unlimited # If the player falls farther than this, they will not enter downed state. max-fall-distance: -1 commands: # Command control while the player is downed. # BLACKLIST = blocks only the listed commands # WHITELIST = allows only the listed commands # # /nr and /nexusrevive are always allowed separately. mode: BLACKLIST list: [] hooks: vault: # Vault hook for revive cost. # Works only if Vault and an economy plugin are installed. enabled: true # Revive cost. # 0.0 = free revive-cost: 0.0 worldguard: # WorldGuard hook. enabled: true # NexusRevive registers these region flags: # nexus-revive # nexus-revive-carry # nexus-revive-loot # # nexus-revive: # Controls only reviving. # # nexus-revive-carry: # Controls only carrying downed players. # # nexus-revive-loot: # Controls only looting downed players. # # If a flag is ALLOW, the action is allowed there. # If a flag is DENY, the action is blocked there. # If a flag is not defined, NexusRevive will not block that action by WorldGuard. # # Example: # /rg flag nexus-revive allow # /rg flag nexus-revive-carry deny # /rg flag nexus-revive-loot deny deluxecombat: # DeluxeCombat hook. enabled: true # Allow reviving while one of the players is in combat. allow-revive-in-combat: true # Allow carrying while one of the players is in combat. allow-carry-in-combat: false # Respect DeluxeCombat PvP protection when trying to down players. respect-pvp-protection: true scoreboard: # Show a personal NexusRevive scoreboard. enabled: true # Update interval in ticks. # 10 ticks = 0.5 seconds. update-interval-ticks: 10 # Show a scoreboard for the downed player. show-for-downed: true # Show a scoreboard for the player who is reviving. show-for-reviver: true # Show a scoreboard for the player carrying a downed target. show-for-picker: true events: # Command-based event system. # Each entry accepts a list of commands. # # Supported senders: # [console] = run as console # [victim] = run as the downed player # [attacker]= run as the attacker if present # [reviver] = run as the reviver # [picker] = run as the carrier # # Available placeholders: # # # # Example: # - "[console] broadcast &c has been downed in (, , )" player-downed: # Fired when a player enters the downed state. enabled: false commands: - "[console] say has been downed." player-start-revive: # Fired when someone starts reviving a downed player. enabled: false commands: - "[console] say started reviving ." player-stop-revive: # Fired when a revive is interrupted or cancelled. enabled: false commands: - "[console] say The revive of was cancelled." player-revived: # Fired when a revive completes successfully. enabled: false commands: - "[console] say has been revived." player-picked-up: # Fired when a player carries a downed target. enabled: false commands: - "[console] say is carrying ." player-dropped: # Fired when a carried downed target is dropped. enabled: false commands: - "[console] say dropped ." player-final-death: # Fired when a downed player dies permanently. enabled: false commands: - "[console] say died permanently." # ========================================================== # PlaceholderAPI # ========================================================== # If PlaceholderAPI is installed, NexusRevive registers # internal placeholders with the identifier: # %nexusrevive_% # # Available: # %nexusrevive_status% # %nexusrevive_death_delay% # %nexusrevive_invulnerability% # %nexusrevive_reviver% # %nexusrevive_picker% # %nexusrevive_attacker% # %nexusrevive_victim% # %nexusrevive_progress% # %nexusrevive_auto_revive_zone% # %nexusrevive_in_auto_revive_zone% # %nexusrevive_auto_reviving% # %nexusrevive_death_delay_bar% # %nexusrevive_invulnerability_bar% # %nexusrevive_progress_bar% # # Note: # If persistence.enabled is true, NexusRevive saves # temporary states in states.yml to support reconnects, # restarts, and pending deaths. ``` messages.yml preview ```yml general: prefix: "&8[&b&lNexusRevive&8] &7" no-permission: "ff5555You do not have permission to do that." only-player: "ff5555Only a player can use this command." player-not-found: "ff5555That player could not be found online." blocked-command: "ff5555You are downed. Use /nr or wait for help." reloaded: "7ff55Configurations reloaded successfully." victim: downed: |- ff6b6bYou are downed. &7You need help to get back on your feet. &8- &fFinal death in: &cs &8- &fSafe window: &es reconnected-downed: "ffaa00You are still downed. You have ffffffs ffaa00left to receive help." start-revive: "7ffff has started reviving you." stop-revive: "aaaaaa interrupted the revive." revived: "7ff55You have been revived successfully." picked-up: "7ffff is carrying you." dropped: "ffaa00You were placed back on the ground." attacker: downed: "ff5555You downed ffffffff5555." reviver: start: "7ffffYou started reviving ffffff7ffff." stop: "aaaaaaThe revive of ffffff aaaaaawas cancelled." success: "7ff55You revived ffffff7ff55." zone-required: "ff5555That player must be inside a revive zone." carry-blocked: "ff5555You cannot revive a player while carrying them." item-required: "ff5555You need a valid revive item in your hand or offhand." picker: pickup: "7ffffYou are carrying ffffff7ffff." drop: "ffaa00You dropped ffffffffaa00." loot: title: "&8Looting &c" head-title: "&c" head-lore: - "&7World: &f" - "&7X: &f &7Y: &f &7Z: &f" opened: "7ffffYou are looting ffffff7ffff." busy: "ff5555That downed player is already being looted by someone else." no-space: "ffaa00You do not have enough space to steal that stack." blocked-reviving: "ff5555You cannot loot a downed player while they are being revived." blocked-carried: "ff5555You cannot loot a downed player while they are being carried." target-closed: "aaaaaaThe loot session was closed because the target state changed." robber-closed: "aaaaaaLoot session closed." nothing-to-steal: "ffaa00That slot no longer has anything to steal." cannot-loot-self: "ff5555You cannot loot yourself." command: help: |- &b&lNexusRevive &7available commands &8 &f/nr reload &8- &7Reload config, messages, gps, and zones. &f/nr down &8- &7Force the downed state. &f/nr revive &8- &7Revive a downed player. &f/nr kill &8- &7Finish a downed player. &f/nr gps &8- &7Open the downed player tracker. &f/nr zone wand|create|remove|list|speed &8- &7Manage revive zones. downed: "7ff55Target downed: ffffff7ff55." already-downed: "ffaa00Could not down ffffffffaa00." revived: "7ff55Target revived: ffffff7ff55." killed: "ff5555Target finished: ffffffff5555." not-downed: "ffaa00That player is not downed." actionbar: victim-waiting: "&cDOWNED &8| &8| &fEnds in: &cs &8| &fGrace: &es " victim-reviving: "&bREVIVING &8| &f &8| &a% " reviver: "&bREVIVING &f &8| &a% " suicide: "&4GIVING UP &8| &cs " bars: death-delay: format: "&8[&8]" length: 12 filled: "■" empty: "■" filled-color: "&c" empty-color: "&8" invulnerability: format: "&8[&8]" length: 8 filled: "■" empty: "■" filled-color: "&e" empty-color: "&8" progress: format: "&8[&8]" length: 12 filled: "■" empty: "■" filled-color: "&a" empty-color: "&8" suicide: format: "&8[&8]" length: 12 filled: "■" empty: "■" filled-color: "&c" empty-color: "&8" scoreboard: victim-title: "ff7b7b&lDOWNED" victim-waiting: - "" - " &fStatus: " - " &fFinal death: &cs" - " " - "" - " &fProtection: &es" - " " victim-reviving: - "" - " &fStatus: " - " &fReviver: &b" - " &fProgress: &a%" - " " - "" - " &fFinal death: &cs" - " " reviver-title: "7ffff&lREVIVE" reviver-active: - " &7Assist in progress" - " &fTarget: &b" - " &fDistance: &em" - " &fProgress: &a%" - " " - " &fTarget status: " - " &7Keep sneaking to finish." picker-title: "7aaff&lCARRY" picker-carrying: - "" - " &fTarget: &b" - " &fStatus: " - " &fFinal death: &cs" - " " - " &fProtection: &es" - " &7Press shift to drop them." zone: help: |- &b&lRevive zones &8 &f/nr zone wand &8- &7Gives you the selection axe. &f/nr zone create &8- &7Creates a zone with the current selection. &f/nr zone remove &8- &7Deletes a zone. &f/nr zone list &8- &7Lists registered zones. &f/nr zone speed &8- &7Changes the revive speed. wand-name: "&6Zone Wand" wand-lore: - "&7Left click block: &fPos 1" - "&7Right click block: &fPos 2" - "&7Use &b/nr zone create " wand-given: "7ff55You received the &6Zone Wand7ff55. Use left and right click on blocks." pos1: "7ff55Position 1 saved at , , ." pos2: "7ff55Position 2 saved at , , ." need-selection: "ff5555You must mark pos1 and pos2 with the &6Zone Wand ff5555before creating the zone." selection-ready: "7ffffSelection ready. Use ffffff/nr zone create 7ffff." world-mismatch: "ff5555Both positions must be in the same world." created: "7ff55Zone created: ffffff7ff55." create-failed: "ff5555Could not create zone ffffffff5555." removed: "ffaa00Zone removed: ffffffffaa00." not-found: "ff5555That zone does not exist." list: "7ffffRegistered zones: ffffff" speed-updated: "7ff55Zone ffffff 7ff55now uses multiplier ffffff7ff55." invalid-speed: "ff5555That multiplier is not valid." gps: started: "7ff55You are now tracking ffffff7ff55." stopped: "ffaa00GPS disabled." arrived: "7ff55You have reached the target." no-downed: "ff5555There are no downed players right now." target-lost: "ff5555That target is no longer downed." hooks: in-combat: "ff5555You cannot do that while in combat." region-blocked: "ff5555The current region blocks this action." not-enough-money: "ff5555You need ffffff ff5555to complete that revive." ``` gps.yml preview ```yml display-mode: BOSSBAR_AND_HOLOGRAM # Available modes: # NONE = only update the compass, no extra HUD # BOSSBAR = show bossbar only # HOLOGRAM = show hologram only # BOSSBAR_AND_HOLOGRAM = bossbar + hologram # ACTIONBAR = show actionbar only # GPS update interval. # 4 ticks = 0.2 seconds update-interval-ticks: 4 bossbar: # Placeholders: # = downed player's name # = formatted distance, for example "34m" or "other world" # = arrow based on your direction format: "&b &8| &f &8| &a" arrows: north: "↑" north-east: "↗" east: "→" south-east: "↘" south: "↓" south-west: "↙" west: "←" north-west: "↖" progress: 1.0 arrive-distance: 5.0 other-world-text: "other world" actionbar: format: "&bGPS &8| &f &8| &a" hologram: # The hologram uses a TextDisplay that follows the tracking player. # Placeholders: # = downed player's name # = distance to the target # = single hologram pointer format: "&a &f" pointer-text: "▲" distance: 10.0 offset-height: 0.15 scale: 3.0 interpolation-duration: 4 shadowed: true see-through: false default-background: false gui: title: "&0Nexus GPS" # Menu layout. # # = border # . = filler # + = accent # I = info item # T = downed player head slot # E = reserved slot for the "no targets" item # P = previous page # N = next page # C = close layout: - "###+I+###" - "#TTTTTTT#" - "#TTTTTTT#" - "#TTEEETT#" - "#TTTTTTT#" - "#P..C..N#" items: border: material: GRAY_STAINED_GLASS_PANE name: " " filler: material: BLACK_STAINED_GLASS_PANE name: " " accent: material: CYAN_STAINED_GLASS_PANE name: " " info: material: COMPASS name: "&b&lNexus GPS" lore: - "&7Visible downed players: &f" - "&7Page: &f&7/&f" - "&7Current target: &f" - "&8Click a head to start tracking." empty: material: RECOVERY_COMPASS name: "&cNo downed targets" lore: - "&7When a player goes down," - "&7they will appear in this panel." previous: material: SPECTRAL_ARROW name: "&7Previous page" lore: - "&8Click to go back." previous-disabled: material: GRAY_DYE name: "&8Previous page" lore: - "&7You are already on the first page." next: material: SPECTRAL_ARROW name: "&7Next page" lore: - "&8Click to go forward." next-disabled: material: GRAY_DYE name: "&8Next page" lore: - "&7You are already on the last page." close: material: BARRIER name: "&cClose" lore: - "&8Closes this menu." target: name: "&c" lore: - "&7World: &f" - "&7X: &f &7Y: &f &7Z: &f" - "&eClick to track" ```

Installation

  1. Download NexusRevive.jar
  2. Place it inside your server plugins folder
  3. Start the server
  4. Configure config.yml, messages.yml, gps.yml, and zones.yml
  5. Use /nr reload for simple changes

Compatibility

  • Minecraft 1.19.4 to 21.1+
  • Paper
  • Leaf
  • Folia
  • Purpur / Pufferfish and compatible Paper forks
  • Spigot: not supported

If you want a modern revive system with carry, GPS holograms, auto-revive zones, safe looting, and a real plugin API, NexusRevive is built for that.

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