FloodWorld
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: adventure game-mechanics worldgen


Features
FloodWorld is a Fabric mod that replaces all air with water during chunk generation.
- Water is by default placed directly during chunk generation, and only then. Air created after a chunk is generated is preserved even if the chunk is reloaded.
- Fully configurable (ModMenu + Cloth Config)
- Cave flooding by default
- Server compatible, Works on multiplayer servers. Clients do not need the mod installed.

Configuration
Requires ModMenu and Cloth Config for in-game configuration
Replace Air - Fills regular air blocks with water
Replace Cave Air -Fills cave air blocks with water
Max Water Height - The Y level below which air becomes water
Native Flooding - Places water during generation (fast) vs post-processing tick queue (compatible)

Dependencies
Required:
- Fabric Loader
- Fabric API
Optional (for config screen):
- ModMenu
- Cloth Config


Minecraft 1.21.x (Fabric)
Should work on fabric multiplayer servers,
server-side only, no client installation required


Settings only apply to newly generated chunks. Existing chunks will not be retroactively flooded or un-flooded.
On first world creation there may be a brief loading screen delay while Minecraft locates a valid spawn point above the waterline.
Changing the Native Flooding setting requires a world restart to take effect on new chunks.

RyzenUp — MIT Licensed
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