SchemFlow 图标

SchemFlow

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.5.13
本资源为搬运资源,原资源地址: https://modrinth.com/mod/schemflow
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: paper purpur

标签: management optimization storage

资源介绍

? SchemFlow

SchemFlow Logo [![License](https://img.shields.io/github/license/c4g7-dev/SchemFlow?style=for-the-badge)](https://github.com/c4g7-dev/SchemFlow/blob/main/LICENSE) [![Release](https://img.shields.io/github/v/release/c4g7-dev/SchemFlow?style=for-the-badge&color=brightgreen)](https://github.com/c4g7-dev/SchemFlow/releases) [![Java](https://img.shields.io/badge/Java-21-orange?style=for-the-badge&logo=openjdk)](https://openjdk.org/) [![Paper](https://img.shields.io/badge/Paper-1.21+-00ADD8?style=for-the-badge&logo=minecraft)](https://papermc.io/) **⚡ Cloud-native schematic manager with local support, lightning-fast tab completion, and an on-demand world-provisioning API** *Purpose-built for multi-server networks — build servers, creative networks, and minigame hosts alike* [? Download](https://modrinth.com/plugin/schemflow) • [? Wiki](https://github.com/c4g7-dev/SchemFlow/wiki) • [? Issues](https://github.com/c4g7-dev/SchemFlow/issues) • [? Discord](https://discord.gg/eNNbqS4N2H)

? Why SchemFlow?

Stop copying .schem files between servers by hand. SchemFlow stores every schematic in S3-compatible object storage (AWS S3, MinIO, Cloudflare R2, Wasabi, DigitalOcean Spaces…) and serves it to any server on demand — with groups, trash & restore, undo/redo, smart cached tab-completion, and now a developer API that lets other plugins provision and tear down worlds on the fly. Fully compatible with native WorldEdit / FastAsyncWorldEdit formats.

⚡ What's New in v0.5.13

  • ? Developer API — provision and dispose worlds on demand from your own plugin, fully async, with a completion signal. Purpose-built for per-round minigame maps.
  • ? Absolute-Origin Paste — restore a schematic at its exact authored coordinates, so named locations (spawns, corners, regions) stay valid in the freshly created world.
  • ? Map Builder Hook — save a pos1/pos2 selection straight to S3 preserving the absolute origin for later one-call provisioning.
  • ? One-Call World Teardown — unload (no save) and delete an ephemeral world in a single call.

⚡ What's New in v0.5.12

  • ? Local Schematic Support — work offline with local:name syntax for downloaded schematics
  • ⚡ Lightning-Fast Tab Completion — smart caching eliminates network delays (90% fewer S3 calls)
  • ?️ Safe Update Command — dedicated /schemflow update with mandatory --confirm
  • ? Optimized Performance — cached data for instant completion and duplicate prevention

✨ Feature Showcase

### ? Hybrid Schematic Management - **Cloud Storage**: S3/MinIO for cross-server sync - **Local Support**: offline access via `local:name` - **Smart Caching**: instant cached tab-completion - **Safe Updates**: dedicated update command with confirmation - **Groups**: organize schematics by `group:name` ### ? Advanced WorldEdit Support - **FastAsyncWorldEdit** fully compatible - **Entity handling** with `-e` - **Air block control** with `-a` - **Biome preservation** with `-b` (default on) - **Large schematic** optimization ### ? Automation & Developer API - **On-demand world provisioning** API (reflection-friendly, zero compile-time dependency) - **Absolute-origin paste** for valid authored coordinates - **Skript integration** with custom syntax - **Trash & Restore** + **Undo/Redo** - **Group lifecycle** (create / delete / rename) ### ? Cloud Storage Integration - **MinIO** self-hosted - **AWS S3** enterprise-grade - **Compatible providers**: Cloudflare R2, DO Spaces, Wasabi… - **Ephemeral cache** with automatic cleanup

? Perfect For

| ? **Build Servers** | ? **Creative Networks** | ? **Minigame Hosts** | ? **Survival Servers** | |:---:|:---:|:---:|:---:| | Template management | Plot schematic storage | Per-round map loading | Structure backups | | Build preservation | Player submissions | Arena distribution | Town planning | | Collaboration tools | Contest archives | Rapid deploy & teardown | Restoration tools |

? Requirements

  • Minecraft: 1.21 – 1.21.11 (Paper / Purpur)
  • Java: 21+
  • WorldEdit 7.2.18+ or FastAsyncWorldEdit
  • (optional) Skript 2.7+ for automation

⚡ Quick Start

  1. Drop SchemFlow-x.y.z-all.jar into plugins/ and start the server once.
  2. Edit plugins/SchemFlow/config.yml with your S3/MinIO endpoint, accessKey, secretKey, and bucket.
  3. Run /schemflow reload — done.

? Commands

Command Description
/schemflow pos1 · pos2 Set selection corners
/schemflow upload <name> [-eab] [-group g] Export selection → S3
/schemflow update <name> --confirm Safely overwrite an existing schematic
/schemflow paste [group:]name [-eab] · paste local:name Paste from S3 or local cache
/schemflow fetch [group:]name Download to local cache
/schemflow list · local List server / local schematics
/schemflow delete [group:]name · restore name · trash clear --confirm Trash & restore
/schemflow undo · redo Undo/redo last paste or delete
/schemflow groups · group create/delete/rename Group management
/schemflow provision <world> · cache · reload World provisioning, cache, hot reload

Permissions are granular (schemflow.<command>); schemflow.admin grants everything.


? Developer API

Other plugins can drive SchemFlow on demand — provision a fresh world, paste a map at its exact authored coordinates, and get a completion signal — without a compile-time dependency. Everything hangs off WorldProvisioner and is safe to call from any thread.

Method Returns Purpose
provisionRoundWorld(world, group, schematic, pasteAtOrigin, gamerules) CompletableFuture<World> Create a void world, async-fetch from S3, paste, apply gamerules. Completes only once fully pasted. Idempotent.
disposeWorld(world) CompletableFuture<Void> Unload (no save) + delete folder.
inspect(group, schematic) SchematicInfo Dimensions + authored min corner (for fixed-point pasting).
saveSelectionAsMap(player, group, name) CompletableFuture<Void> Save a pos1/pos2 selection to S3 preserving the absolute origin.
Object plugin = Class.forName("com.c4g7.schemflow.SchemFlowPlugin")
        .getMethod("getInstance").invoke(null);
Object prov = plugin.getClass().getMethod("getProvisioner").invoke(plugin);

CompletableFuture<?> future = (CompletableFuture<?>) prov.getClass()
        .getMethod("provisionRoundWorld", String.class, String.class, String.class, boolean.class, java.util.Map.class)
        .invoke(prov, "round_42", "blockparty", "W-BLOCKPARTY-regular-Island", true, null);

future.whenComplete((world, error) -> {
    if (error != null) return;          // handle failure
    // (org.bukkit.World) world is fully pasted — safe to teleport players in
});

Paste-at-origin restores blocks at their authored coordinates and requires maps saved via saveSelectionAsMap; schematics from /schemflow upload paste relatively. The method signatures are a stable reflection contract.


⚙️ Configuration

endpoint: "minio.example.com:9000"   # host:port, or full http(s):// URL
secure: true
accessKey: "YOUR_ACCESS_KEY"
secretKey: "YOUR_SECRET_KEY"
bucket: "schematics"
extension: "schem"                    # schem (recommended) or schematic

storage:
  rootDir: "FlowStack/SchemFlow"      # object-key prefix in the bucket
  defaultGroup: "default"

downloadDir: "plugins/SchemFlow/schematics"
cacheRefreshSeconds: 30               # 0 disables periodic refresh

**? SchemFlow v0.5.13 — On-demand world provisioning for build & game networks** [⭐ GitHub](https://github.com/c4g7-dev/SchemFlow) • [? Download](https://modrinth.com/plugin/schemflow) • [? Discord](https://discord.gg/eNNbqS4N2H) *Open source • MIT-style license • Built for the Minecraft community*
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