Rogue 图标

Rogue

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.001+mod
本资源为搬运资源,原资源地址: https://modrinth.com/mod/rouge
资源信息

Minecraft 版本: 1.21.6

平台: fabric forge neoforge quilt

标签: adventure game-mechanics minigame

资源介绍

IMPORTANT: I am currently working on other projects and may return to this one in the future. Sorry for immediately putting this one on the side.

Note: This datapack is still in its pre-alpha stages and could change at any point. These changes may possibly break your world after switching to a new datapack version. This should be said in the versions changelog.

This datapack is also currently singleplayer only and could potentially be ported to multiplayer (no promises there)

Purpose

Rogue is a datapack attempting to replicate the rougelite-sandbox elements of Himno - The Silent Melody with less punishing mechanics and a more sandbox oriented design. Players will start on a skyblock-like island in the void, with a strange structure with a button. Upon pressing this button, the player will be teleported to a random point in the overworld. From there, the player must gather resources and either die, or find a recall potion and travel back to their base. After going on a run, the player can upgrade their island with farms, builds, and more.

Death Changes

To fit with the new roguelite theme, upon dying players no longer lose their gear. In the future there will be a configuration for this and for if you want to lose some of your items still when you die (percentage of items lost).

Notes

  • You can find the crafting recipes in the gallery for now. (or just unlock them) (later there will be a wiki either on the github or a github pages website)

  • You unlock the recall potion recipe just by playing the game.

Plans

Todo

  • Add upgrades to base player stats (health, damage, armor, ect)

  • Add set bonuses to each armor set

  • Add bonuses for each armor trim material

  • Make each run get more difficult until the player has to go home and then reset it

  • Make into more of a rougelite

  • Before exiting pre-alpha increase the general diffuculty of the game

  • Configuration for the datapack

  • General pollishing (obviously)

  • Make death more punsishing

  • Possibly a skill tree (likely not)

  • Transportation for mobs (send villagers, animals, ect to your base.)

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