MedievalPlus 图标

MedievalPlus

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/medievalplus
资源信息

Minecraft 版本: 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2

平台: paper

标签: equipment game-mechanics mobs

资源介绍

MedievalPlus

MedievalPlus is a plugin that adds new gameplay mechanics to Minecraft Vanilla. The most prominent feature is the addition of Forgeries. This allows players to change the stats or behaviour of their weapons. Additionally, this also includes some Quality of Life Items, as well as new Mob Variants using those Forgeries.

Forgeries

Forgeries are a new addition that allow players to further customize their weapons or bring out their potential. Players can obtain Forgery Templates through various means, which they then can use inside the smithing table to forge their weapons. Forgeries range from mixing up stats like attack damage and speed to adding subtle new mechanics.

Forging a sword into a Greatsword

If you ever feel lost, check out the ForgeryGuide via /mpguide! It displays all forgeries, their stats, behaviour changes and where to get them from.

Forgery Guide

All Forgeries ### Sword Forgeries These mix up the stats of swords. Go for a **Greatsword** if you want one shot potential with big slow hits or abuse a **Dagger** to stagger mobs with your fast attack speed.
### Axe Forgeries These turn your axe from a tool to a **real weapon**. Tools forged into weapons will lose 1 durability in combat but 2 for using them as tools, reversing the original process. Similarly to swords, axes feature slow heavy hits as well as fast paced forgeries. ### Scythe Forgeries These are kinda special as they do not only turn the hoe from tool to weapon, they also include a new mechanic. When hitting an entity while fully drawing the scythe it will create an arc-shaped swing that deals full damage across. Scythes come in 2 variants, the **Large Scythe** similar to an axe and the **Chain Scythe** having way higher attack speed with less damage per hit. ![Scythe Swing](https://i.imgur.com/8XByZtw.gif) ### Pickaxe Forgeries Forgeries for your pickaxe are a cut above the rest. The **GreatHammer** does slow heavy hits; however, it also allows for players to add breach onto it! Armored foes are not gonna like this one... - Furthermore, the **Pick** is unique in itself as while being a better weapon than a regular pickaxe, trades dps for additional mining efficiency, which is huge for mining trips before efficiency V! ### Shield Forgeries Why forge only weapons? All three Shield Forgeries are very distinct with each their own little gimmick. The **Heavy Shield** makes enemies or projectiles hitting the shield bounce back enormously. The **Short Shield** can be raised instantly but will let a portion of damage go through. Last but not least, the **Spiked Shield** will reflect a portion of damage back onto melee attackers! ![Using Heavy Shield to knockback enemies](https://i.imgur.com/4M9teqE.gif) ![Forging Heavy Shield](https://cdn.modrinth.com/data/cached_images/978ad051b06f43dfd88c6f843acb4de0cd5a0265.png) ### Lance Forgeries Similar to the scythe, these come with a new mechanic. When attacking with a lance at full charge the attack turns into an percing hit with more attack range. This can be used to stab multiple mobs at once from even larger distances. Comes in 3 iterations: **Short Lance**, **Lance**, **Heavy Lance**. Mobs equipped with lances will also make use of the piercing hit, when comgin close to the player they will halt before unleashing the stab at full range. ### Trident Forgeries The trident has always been a niche weapon. The **Harpoon** changes this a bit by giving the thrown trident enough damage to one shot regular mobs, while also being thrown at a higher speed and increasing loyalty further. On the contrary, the **Hellfork** introduces another niche by increasding the damage dealt by the trident while inside the nether. ### Default Forgery If you ever feel like you do not want to use a forgery anymore you can use the Default Forgery to revert the item back to its original pre-forgery state. Nonetheless, you do not have to turn a weapon back to Default before applying a different forgery. You can always change the forgery using a different template.

Special Items & Utility Upgrades

Additionally, some new special & Quality of Life items are introduced. Currently these feature the Hoof Plates for horses, eight unique totem variants and the Silence Shrieker. If you want more detailed info you can also check them out in their own tab via /mpguide.

Utility and Special Items Guide

Hoof Plates The newest addition for horses! You can equip hoof plates onto a tamed horse by interacting with them. These add additional speed and jump strength to your horse. Using the higher tiers you will achieve speeds never before seen on a horse! ![Equipping Hoof Plates onto a horse. Riding it and then shearing them off again.](https://i.imgur.com/MpnAXIY.gif) Special Totems Upon activation not only do they prevent death, they either change up the effects they give or trigger some sort of activation event. - **Wooden Totem:** Budget Version of the totem which only protects from death without any additional effects. - **Cleansing Totem:** Only clears negative effects, positive effects stay over! - **Chorus Totem:** Randomly teleport in a chorus style manner upon activation. - **Joker Totem:** Activates 4 random positive effects instead of the usual ones. - **Hunter's Totem:** Trades regeneration and resistance for speed and strength. - **Shield of Undying:** A shield who acts like a totem of undying upon death. - **Wind Charged Totem:** Triggers a huge wind charge explosion on activation, launching enemies away. - **Enchanted Totem:** Behaves like an enchanted golden apple on activation! ![Wind Charge Totem Pop](https://i.imgur.com/f8bwPpX.gif) Silence Shrieker A unique block that allows to silence nearby mobs. By **interacting** with the shrieker it will send out waves towards all mobs in a 16 block radius turning them silent. Additionally, if any mob spawns in this 16 block sphere it will also automatically be silenced. Tired of turning off your hostile mob sounds inside your Enderman and Gold Farm? This might be the solution! ![Silence Shrieker](https://cdn.modrinth.com/data/cached_images/510941cc6d66ade22aff051288eca2f835f8facd_0.webp)

Events

Forgeries need to be obtained somehow and events are the first source for that! While exploring the overworld every 25 to 35 minutes one of 5 random events will occur. There are 2 distinct types: A MerchantEvent which spawns a trader offering forgeries or other new items, while a MobWaveEvent spawns a horde of mobs equipped with forgery gear and possible something else too!

Events Guide

All Events ### Horse Merchant This specific wandering trader spawns together with a tamed horse. Thematically fitting, they sell some horse related items and the new **Hoof Plates!** ![Horse Merchant](https://cdn.modrinth.com/data/cached_images/50acd095a0d80e3e024ebb5a819b0d6c98dec92a_0.webp) ### Wandering Smith The prime source of your forging adventure. This guy has a huge stock on lots of **Forgeries**, including some iron and diamond weapons as well as templates themselves. They are also the source for Default Forgery templates if you ever need one! ![Wandering Smith](https://cdn.modrinth.com/data/cached_images/258c083421921da4c0eda560f6f01df46d8258ab_0.webp) ### Traveling Druid A rather special wandering trader who sells you wooden totems. Not only that he has a deal for every special totem which includes a regular totem of undying and a specific material. ![Traveling Druid](https://cdn.modrinth.com/data/cached_images/6c2abbe047d1c4aea75c41ea71b58c0c87b543dc_0.webp) ### Evil Knight Raid A group of sturdy knights armed with heavy shields. Their shields are raised, visible from the enchantment glint on them. The best way to fight them is to disable their shield via an axe allowing you to take them on head on. ![Evil Knights](https://cdn.modrinth.com/data/cached_images/b3d0af9a7f91c59b38c6215c6c41fb26672d53f7_0.webp) ### Silence Rattler This is quite the dangerous foe! Whenever it takes damage it will send out waves to nearby monsters, not only silencing them but also giving them a speed boost and changing their attack target to that of the Rattler! To top it all off, it has high armor points and toughness while being knockback resistant. Its movement speed is kinda lacking though... ![Silence Rattler](https://cdn.modrinth.com/data/cached_images/b6238f41d51d925b695400d1fccb1aeaee99505c_0.webp) ### Thief A special form of Vindicators who are on a pillaging roam. Armed with daggers they will approach you with great speed. If you defeat them they will likely drop their loot bundles which are filled with multiple village chest loot tables! ![Thieves](https://cdn.modrinth.com/data/cached_images/e7c641c0f6a4fe147ce7dd9307f91170e8916c3d_0.webp) ### Centurion Patrol A group of piglin gladaitors led by a piglin centurion. Armed with lances, the leader will drop his diamond lance alongside a bundle containing random bastion loot - this could mean even a smithing template! Though be aware the group is not lightwork to take on. ![Centurion Patrol](https://cdn.modrinth.com/data/cached_images/cf42fa2d408f5d8302d85168a0eb950f46f1c659.png)

Mob Evolutions

While Events bring in a unique experience now and then you will also find new mob variations around the world. Monsters have adapted to forgeries making also use of them. Most Evolutions appear by a spawn chance mechanic. An example is that by default 15% of all naturally spawned zombies are an Undead Knight. Additionally, there are also Structural Evolutions which only spawn around a specific structure like a shipwreck but with way higher spawn chances. Biome Evolutions are kinda similar as they only appear in a specific biome.

Mob Evolutions often do not take knockback!! Keep that in mind when approaching one.

Mob Evolutions

Drowned Pirate

Mob Evolutions

Configurations

This plugin features a set of config files allowing you to change certain settings.
This includes:

  • toggling specific forgeries or items
  • adjusting attributes of forgeries or items
  • toggling events and mobs
  • changing spawn chance of mobs
forgeries.yml ```yml Forgeries: Axe: battle_axe: enabled: true attributes: attack_damage: 0.25 attack_speed: 0.2 great_axe: enabled: true attributes: attack_damage: 2.5 attack_speed: -0.4 hand_axe: enabled: true attributes: attack_damage: -0.75 attack_speed: 0.4 Scythe: chain_scythe: enabled: true attributes: attack_damage: 5.0 attack_speed: -2.5 large_scythe: enabled: true attributes: attack_damage: 7.5 attack_speed: -3.0 Pickaxe: great_hammer: enabled: true attributes: attack_damage: 6.0 attack_speed: -0.6 pick: enabled: true attributes: attack_damage: 2.5 attack_speed: 0.1 mining_efficiency: 5.0 Shield: heavy_shield: enabled: true shieldStats: blockDelay: 0.6 damageReduction: 1.0 short_shield: enabled: true shieldStats: blockDelay: 0.0 damageReduction: 0.85 spiked_shield: enabled: true shieldStats: blockDelay: 0.5 damageReduction: 1.0 reflection: 0.25 Shovel: heavy_lance: enabled: true attributes: attack_damage: 4.5 attack_speed: -0.3 lanceStats: # The value representing how far ahead a lance piercing hit reaches (minimum 3) pierceRange: 4.5 lance: enabled: true attributes: attack_damage: 3.0 attack_speed: 0.0 lanceStats: # The value representing how far ahead a lance piercing hit reaches (minimum 3) pierceRange: 4.0 short_lance: enabled: true attributes: attack_damage: 1.0 attack_speed: 0.4 lanceStats: # The value representing how far ahead a lance piercing hit reaches (minimum 3) pierceRange: 3.5 Sword: dagger: enabled: true attributes: attack_damage: -2.0 attack_speed: 0.4 sweeping_damage_ratio: -0.5 greatsword: enabled: true attributes: attack_damage: 3.0 attack_speed: -0.6 katana: enabled: true attributes: attack_damage: -1.0 attack_speed: 0.2 longsword: enabled: true attributes: attack_damage: 1.5 attack_speed: -0.3 sweeping_damage_ratio: 0.5 saber: enabled: true attributes: attack_damage: -0.5 attack_speed: 0.1 Trident: harpoon: enabled: true harpoonStats: damageBonus: 2.6 # Multiplies the velocity of the thrown trident by that amount throwSpeed: 2.0 # Makes the thrown trident have + Loyalty if Loyalty is already present on it loyaltyBonus: 2 hellfork: enabled: true attributes: attack_damage: 3.5 attack_speed: -0.5 ``` items.yml ```yml Items: Hooves: copper_hooves: enabled: true attributes: movement_speed: 0.15 jump_strength: 0.05 diamond_hooves: enabled: true attributes: movement_speed: 0.425 jump_strength: 0.01 iron_hooves: enabled: true attributes: movement_speed: 0.25 jump_strength: 0.075 netherite_hooves: enabled: true attributes: movement_speed: 0.6 jump_strength: 0.015 silence_shrieker: enabled: true Totems: chorus_totem: enabled: true cleansing_totem: enabled: true enchanted_totem: enabled: true hunters_totem: enabled: true effects: # Duration of the effects in ticks (20 ticks = 1 second) speedDuration: 900 strengthDuration: 800 joker_totem: enabled: true effects: effectCount: 4 # Duration of the effects in ticks (20 ticks = 1 second, default 600 = 30 seconds) effectDuration: 600 shield_totem: enabled: true wind_charged_totem: enabled: true wooden_totem: enabled: true ``` events.yml ```yml Events: horse_merchant_event: enabled: true traveling_druid_event: enabled: true wandering_smith_event: enabled: true evil_knight_raid_event: enabled: true silence_rattler_event: enabled: true thief_event: enabled: true centurion_patrol_event: enabled: true ``` mobs.yml ```yml Mobs: piglin_smith: enabled: true spawn_chance: 0.085 undead_farmer: enabled: true spawn_chance: 0.175 undead_knight: enabled: true spawn_chance: 0.15 wither_reaper: enabled: true spawn_chance: 0.1 forest_guardian: enabled: true spawn_chance: 0.1 forest_spirit: enabled: true spawn_chance: 0.085 katana_smith: enabled: true spawn_chance: 0.4 undead_samurai: enabled: true spawn_chance: 0.4 deep_sea_drowned: enabled: true spawn_chance: 0.6 dry_ocean_piglin: enabled: true spawn_chance: 0.01 forest_hunter: enabled: true spawn_chance: 0.1 piglin_gladiator: enabled: true spawn_chance: 0.1 pigmen_gladiator: enabled: true spawn_chance: 0.15 drowned_pirate: enabled: true spawn_chance: 1.0 heavy_skeletal_knight: enabled: true spawn_chance: 0.5 miner_zombie: enabled: true spawn_chance: 1.0 ```

Conclusion

If you encounter any issue, bug or need help, feel free to use the linked discord server.

If this plugin is well received, here are some further features it may be expanded upon:

  • more forgeries (armor)
  • more custom items (projectiles)
  • more diverse Events (nether and end)
  • more Mob Evolutions
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