NormalShops
作者:rebot | 分类:模组
Minecraft 版本: 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
平台: bukkit paper purpur spigot
标签: economy game-mechanics management
NormalShops — Player & admin guide
Thanks to https://github.com/Clickism/ClickShop - Clickism
In-world shop (storefront)
Villager Menus used as trading
Custom display: item showcase, glass/base blocks, and optional sale-style floating text.
/shops — public shop browser
Paginated list of in-stock shops; click entries to teleport (when enabled).
GUI overview (main menus)
Create/change listing, owner panel, access chooser, buy flow, stock, settings, and more.
Admin / delete hub (shift + right-click)
Force edit, force change owner, delete, history, emulate sale — sensitive actions require op in addition to normalshops.delete.
Creating a shop (walkthrough)
GIF: interact with an empty chest/barrel with a sign, set price and products, and open for business. (Exact flow matches your server’s messages and GUI version.)
Metrics
Why NormalShops?
NormalShops turns chests and barrels into fully interactive player shops without forcing players through obscure commands. Owners get a polished editor, buyers get a clear purchase flow (classic GUI or villager-style trading), and staff get real tools — history, emulation, ownership transfer — backed by optional CoreProtect integration.
Whether you run a survival economy or a mini-game hub, NormalShops is built to feel native to Minecraft: signs, chests, sounds, and inventories players already understand.
Feature overview
| ### Core shop experience | Capability | Description | |------------|-------------| | **Block-based shops** | Create shops on **chests** or **barrels** using a **sign** (any sign type). The container must be **empty** and **not** a double chest. | | **Price & products** | Set a currency item (and amount) plus one or more products — including custom items, heads, and NBT-heavy goods when `full-nbt-check` is enabled. | | **Buy flow** | Customers use either a **Buy GUI** or a **villager merchant** interface (configurable via `villager-trading-menu`). | | **Stockpiles** | Link remote chest inventories so sold items pull from real storage — with per-shop limits and optional **stockpile protection**. | | **Earnings** | Sales credit **internal earnings**; owners withdraw through a **paged earnings chest** (partial pickups, stacked bundles). | | **Custom displays** | Glass and item-frame style **shop displays**, themes, colors, and optional **sale text** on glass. | | **Sounds & themes** | Per-shop **buy sounds** and **menu color themes** for personality. | | ### Owner & team tools | Capability | Description | |------------|-------------| | **Trusted players** | Grant **trusted** access so helpers can manage stock and settings without owning the shop. | | **Access choice menu** | Owners/trusted users pick **Editor** vs **customer trade view** so they can preview exactly what buyers see. | | **Unlimited internal stock** | Internal stock is **not capped** at 27 slots — use **paged stock chest** editing (45 slots per page + navigation). | | **Lifetime analytics** | Revenue, sales count, products sold, impressions, stock added/removed, net change, utilization, conversion rate. | | **Buyer insights** | **Unique buyers** and **top buyers** derived from real purchase history. | | **Market comparison** | See how **other shops** price overlapping products and open a **paginated competitor list**. | | **Shop info card** | Quick **stats lore** in the editor (including **total impressions**). | |
Detailed feature guide
Creating & editing shops1. Hold **any sign** and **right-click** an **empty** **chest** or **barrel** (not sneaking, not a double chest) to open the creation GUI. 2. Place your **price** (what buyers pay) and **products** (what they receive) in the designated areas. 3. Click **Create Shop** to finalize. **Editor controls (create / change product menus):** - **Left-click** with an item to place it in a slot. - **Right-click** with an **empty hand** to halve the amount in a slot. - **Right-click** with the **same item** as the slot to increase the amount by one. After creation, **right-click** your shop block as the owner (or trusted player) to open the **access menu**: choose **Open Editor** for management or **Open Trade** for the buyer-facing experience. Buying — GUI mode vs villager mode
- **`villager-trading-menu: true` (default):** Buyers interact through a **merchant** window. Multi-product bundles appear as a **highlighted chest** recipe (contents stored in block state meta) with **preview-only** rows using a **barrier** as the fake “price” so the real product stays obvious. - **`false`:** Buyers use the classic **BuyMenu** chest GUI instead. **Out of stock:** Buyers can still **open** the trade view for transparency. The title reflects stock state (e.g. in stock vs out of stock). For non-admin shops, **fulfilling trades is blocked** when there is nothing to deliver — no ghost purchases. **Impressions:** Opening buy/trade flows can increment **lifetime impressions** for conversion analytics. Stock management (paged stock chest)
- Internal stock is stored as a **logical list** with **pagination** (45 item slots per page + prev/next/info/**back to editor**). - **One player at a time** may view a shop’s stock GUI to reduce exploit surface. - Opening stock is **blocked** while another player has an **active villager trade session** on that shop (and vice versa). - **Revision counters** detect external changes (e.g. a sale while editing) and **refresh or invalidate** stale views. - Stockpile-backed removal still integrates with **Transaction** logic. Earnings (paged earnings chest)
- **Collect** opens a **dedicated earnings inventory** instead of dumping everything into the player’s inventory at once. - Owners take **partial withdrawals**; bundles can **stack** in the GUI for readability. - The **top (earnings) inventory is withdraw-only** — players cannot deposit or shift-click **into** earnings slots; their **own inventory** remains freely movable. - Same **single-viewer** and **revision** philosophy as stock. Stockpiles & earnings piles
- **Stockpiles:** Connect additional chests to supply sold items. Optional **`protect-stockpiles`** keeps foreign players from opening linked chests (bypass: `normalshops.bypass-stockpile`). - **Earnings piles:** Central **ender chest** “banks” that aggregate payouts from multiple shops (subject to limits in `config.yml`). - **Tethers:** Optional **particle / rope visualization** while linking (`visualize-tethers`). - **Double chests:** Pile locations are **canonicalized** so left/right halves resolve to one logical pile. Customization & polish
- **Menu colors**, **custom shop names** (length-limited), **sale text** on displays. - **Frame & glass displays** with lights, layering, and “move to top” style controls. - **Per-shop notifications** and **low-stock warnings** in settings. - **Unlimited stock** mode exists for special cases (gated behind **`normalshops.unlimited-stock`** — intentionally dangerous on economy servers). Administration & audit trail
**Shift + right-click** a shop with **`normalshops.delete`** to open the **admin / delete hub** — including on **your own** shops. **Important:** Force edit, force change owner, deleting someone else’s shop, history, and **emulate sale** require **`normalshops.delete`** and **server operator** (`isOp()`). Without op, those actions are denied and logged. | Admin control | What it does | |---------------|----------------| | **Delete shop** | Remove the listing (with optional operator earnings collection via `operator-delete-shop-collect`). | | **Force edit** | Open the full **owner editor** as staff to adjust price, stock, display, etc. | | **Force change owner** | Prompts for a **username in chat**; transfers ownership safely via `ShopManager`. | | **Shop history** | Paginated **persistent** per-shop log (buys, edits, connects, emulated sales, villager buys, …). Falls back to **CoreProtect block lookup** when needed. | | **Emulate sale** | Runs a **synthetic transaction** (stock + earnings + stats + logging) for testing or moderation — tagged distinctly in logs (`NormalShops-EmulatedSale`). | **CoreProtect (optional):** If CoreProtect is present and its API is enabled, NormalShops records **interaction-style** logs for creates, deletes, buys (GUI & villager), stockpile changes, earnings collection, connects/disconnects, and more — while also appending structured lines to **in-plugin history** for the GUI. Safety & anti-dupe design
- **Editor session lock:** Only one management session “owns” deep edits at a time; submenus respect the same lock messaging. - **Management access checks** on open and click: if a trusted player is **removed** while online, GUIs **stop accepting actions** and can close safely. - **Stock / earnings revisions** + **exclusive viewers** reduce race windows between GUIs, merchants, and async saves. - **Fulfillment checks** on villager trades ensure stock is actually removed before counting revenue or sales.
Installation
- Server: Paper or Spigot 1.20.x (API
1.20as declared inplugin.yml). - Java: 17.
- Drop *`NormalShops-.jar
** intoplugins/`. - Optional: Install CoreProtect for external block history and richer audit trails.
- Restart once, then tune
plugins/NormalShops/config.yml,gui.yml, and language files underplugins/NormalShops/messages/.
Quick start
| Step | Action |
|---|---|
| 1 | Get a sign and right-click an empty chest or barrel (not sneaking). |
| 2 | Set price and products in the GUI, then Create Shop. |
| 3 | Right-click the shop block to manage or preview the buyer view. |
| 4 | Use Stock chest in the editor to add paged internal stock. |
| 5 | Use Collect to open the earnings chest and withdraw profits. |
| 6 | Link stockpiles / earnings piles from the editor when you outgrow a single block. |
Permissions
All nodes are prefixed with normalshops..
| Permission | Default | Purpose |
|---|---|---|
normalshops.create |
true |
Create new shops |
normalshops.buy |
true |
Purchase from shops |
normalshops.customize |
true |
Open customization flows |
normalshops.display |
true |
Build advanced displays (needs customize) |
normalshops.sale-text |
true |
Edit floating sale text (needs customize) |
normalshops.stockpile |
true |
Connect stockpiles |
normalshops.earnings-pile |
true |
Connect earnings piles |
normalshops.delete |
op |
Shift-sneak admin hub; dangerous actions also need op |
normalshops.bypass-stockpile |
op |
Open protected foreign stockpiles |
normalshops.unlimited-stock |
op |
Toggle dangerous unlimited stock |
normalshops.reload |
op |
/normalshops reload |
normalshops.version |
true |
/normalshops version (Modrinth compare) |
normalshops.viewshops |
true |
/viewshops, /normalshops view |
normalshops.shops |
true |
/shops browser + teleports |
normalshops.region |
op |
/normalshops region …, /setpoint |
normalshops.restore |
op |
/normalshops restore |
normalshops.stats-holograms |
op |
/normalshops stats-holograms … |
normalshops.update-notify |
op |
Chat when a newer release is on Modrinth |
normalshops.coreprotect-test |
op |
Developer API self-test |
normalshops.coreprotect-debug |
op |
Verbose CoreProtect diagnostics |
Commands
| Command | Description |
|---|---|
/normalshops / /nshops |
Root: view, reload, version, delete, restore, stats-holograms, region |
/normalshops reload |
Reload config.yml, gui.yml, and messages |
/normalshops version |
Jar version + Modrinth update status |
/normalshops delete |
Look at a shop (≤12 blocks); removes it (permission + staff workflow) |
/normalshops restore |
Restore from shop-backups.yml onto targeted chest/barrel |
/normalshops stats-holograms |
list | cleanup private stats displays |
/normalshops region |
make | cancel — pairs with /setpoint for /shops regions |
/viewshops |
List your shops + trusted shops; remote open |
/shops |
Public in-stock browser; optional item filter |
For full syntax and defaults, see plugin.yml in the jar or the README command table.
Configuration
Key files live in plugins/NormalShops/ (or plugins/ClickShop/ if that legacy folder already exists — data migrates there automatically).
| File | Role |
|---|---|
config.yml |
Language, limits, stockpile protection, piston rules, recovery mode, villager GUI toggle, NBT strictness, distances, display range, /shops regions, backups, … |
gui.yml |
Menu layouts and icon materials |
messages/*.yml |
Localizable strings (bundled en_US, de_DE, tr_TR; other codes seed from English) |
data.yml + shops/*.yml |
Serialized ShopManager, per-player managers, and per-shop files |
Highlighted options:
| Key | What it controls |
|---|---|
language |
Message bundle (en_US, de_DE, …). |
check-update |
Modrinth version check on startup (join notify for ops / update-notify). |
protect-stockpiles |
Lock foreign access to linked supply chests. |
villager-trading-menu |
Use merchant UI vs classic buy GUI for customers. |
full-nbt-check |
Stricter matching for advanced items (economy servers). |
max-connection-distance |
How far connectors can reach. |
shop-limit-per-player / pile limits |
Hard caps to protect performance. |
recover-shop-files |
Emergency resync — auto-disables after one run. |
Support & contributing
- PRs: Keep changes focused; match existing code style and avoid unrelated refactors.
- Downloads: NormalShops on Modrinth
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