Mob Level
作者:rebot | 分类:模组
Minecraft 版本: 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
平台: forge
MobLevel attaches a level to every creature in the world. That level
silently rewrites the mob's health, damage, drops, and experience. A level-3
zombie is a pushover. A level-150 zombie is a boss fight you didn't ask for —
faster than you, immune to the sun, and it cheats death once.
The catch: power has to be earned and found, not farmed in an afternoon.
How leveling works
Level 20 is the vanilla baseline — a level-20 cow is exactly the cow you
already know. From there:
- Below 20 mobs are weaker than vanilla and their loot gets scarcer the
lower they go. - Above 20 mobs scale up in health, damage, loot, and XP.
Low-level animals dropping less is intentional — a level-1 cow gives you a
single steak, and only one time in four. The good loot lives at the top.
High levels are rare on purpose
Around 1 in 15 mobs rolls above level 20 — and inside that band, the curve
punishes ambition. Finding a high-level mob is a story you tell other players.
Level 150: apex mobs
The top of the curve isn't just a bigger health bar. Purple particles mark
them from a distance — approach at your own risk.
Breeding: the long game
Animals pass their levels to their children — the offspring inherits the
average of its parents. Two level-40 cows make a level-40 calf.
So how do you ever climb? Mutations.
Spoiler: mutation odds Roughly one birth in a hundred comes out a few levels *above* its parents (+3 to +8). Stack enough lucky mutations across generations and you can slowly, painstakingly raise a high-level herd.There is no shortcut. A level-100 farm is a genuine long-term project, not a
five-minute exploit.
Boss mobs stay fair
The Ender Dragon and the Wither are clamped to a sane level range (20-80 by
default), so they scale up without turning into unkillable health sponges.
At a glance
- Levels drive health, damage, loot, and XP together
- Color-coded names reveal a mob's level when you get close
- Particle auras mark the most dangerous mobs
- Performance-first design — near-zero tick overhead, farm-scale friendly
- Fully configurable — spawn rarity, scaling curves, breeding odds, and
boss limits are all tunable
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