WorldBinder 图标

WorldBinder

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/worldbinder
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: management technology utility

资源介绍

WorldBinder

WorldBinder is a client-side Fabric mod for capturing loaded Minecraft world data and exporting it into playable vanilla world saves.

It is designed for players, server owners, builders, developers and preservation-focused users who want to locally save world data that their Minecraft client has already received. WorldBinder focuses on world capture, export, recovery, inspection and responsible preservation tools.

WorldBinder does not provide cheats, combat advantages, movement advantages, X-ray features or hidden server bypasses.


WorldBinder 1.3.0

Version 1.3.0 refines WorldBinder's everyday interface for Minecraft 26.2:

  • visual HUD Widget Editor with drag positioning and direct resize controls
  • per-widget visibility, accent, background and opacity settings
  • compact custom toast notifications with readable text
  • cleaner optional chat feedback
  • substantially modernized settings screens
  • improved dropdown appearance and usability
  • more polished and consistent menus
  • direct WorldBinder icon access from Minecraft's main menu
  • direct WorldBinder icon access from Minecraft's pause menu

The existing F9 Control Center and F10 live map workflows remain available.


What WorldBinder does

WorldBinder captures world data that is already loaded on your client and turns it into a local Minecraft world save.

This can be useful for:

  • backing up your own builds
  • preserving maps you created or administer
  • archiving server projects you have permission to save
  • inspecting captured world data locally
  • testing exports across different Minecraft versions
  • recovering captured chunks after crashes or disconnects

WorldBinder can only save data that your client actually receives. It cannot reconstruct server-side-only logic, unloaded chunks or hidden data that was never sent to your game.


Main features

  • Client-side world capture
  • HotCache-first chunk capture
  • Durable chunk block cache for large captures
  • Vanilla world export
  • Target output version selection
  • Block, block entity and entity export where available
  • Map, stats and advancement export where available
  • Server resource pack export as resources.zip
  • Recovery and autosave tools
  • Configurable performance presets
  • Export validation reports
  • F9 Control Center
  • F10 live chunk map
  • Ctrl+C chunk center coordinate copying
  • Queue Dashboard / Profiler
  • Visual HUD Widget Editor for status, radar and notification overlays
  • Compact WorldBinder toast notifications with readable text
  • Modernized settings, dropdowns and menus
  • Main-menu and pause-menu WorldBinder icon buttons
  • Dedicated WorldBinder keybind category
  • German and English language support
  • Responsive interface for different window sizes and GUI scales

Direct menu access

WorldBinder is available directly from Minecraft's interface.

Select the WorldBinder icon button in the main menu to open it before joining a world, or use the WorldBinder icon button in the pause menu while a world is open. The default F9 keybind continues to open the Control Center as well.


F9 Control Center

WorldBinder includes a central Control Center that can be opened with F9 by default.

The Control Center gives quick access to:

  • capture status
  • archive progress
  • recent activity
  • warnings
  • capture actions
  • map tools
  • recovery tools
  • settings
  • profiler / queue dashboard
  • documentation and about pages

It is designed as the main hub for controlling WorldBinder without having to remember every individual menu.


HUD Widget Editor, modern settings and custom toasts

WorldBinder's settings, dropdowns and shared menu components use a consistent interface designed to keep configuration readable across different screen sizes and GUI scales. Labels and controls stay correctly inset inside their cards.

The compact visual HUD Widget Editor lets you click, drag, proportionally resize, recolor or disable the export status, chunk radar and notification overlays. Its tool panel can be collapsed for an unobstructed canvas, and the visual color picker also accepts exact HEX/ARGB input. Positions are stored relative to the screen so layouts remain stable across window sizes.

Important feedback can appear through WorldBinder's custom toast notification system. In 1.3.0, the complete notification scales proportionally, longer messages wrap across additional lines, and exact colors can be customized in the Widget Editor.


F10 live chunk map

The F10 map shows captured world data in real time.

It can display:

  • captured chunks
  • partial chunks
  • queued chunks
  • chunks with entities
  • chunks with block entities
  • warning and error states
  • coverage information
  • inspector tooltips
  • manual chunk navigation
  • follow mode and filters

You can also select a chunk and copy its center coordinate with Ctrl+C, making it easier to teleport to or inspect captured locations.


Durable chunk cache

WorldBinder includes a durable chunk cache for large captures.

During bigger world downloads, captured chunk block data can be written into a temporary cache under:

saves/WorldBinder/.cache/

This helps protect captured block data during long sessions and makes large exports more reliable.

After a successful export, temporary cache data is cleaned up automatically. If Minecraft crashes or the export fails, the cache can remain available for recovery.


Capture and export workflow

A typical WorldBinder workflow looks like this:

  1. Join a singleplayer world or multiplayer server.
  2. Open the WorldBinder Control Center with F9 or the WorldBinder menu icon.
  3. Configure the capture mode, target version and performance preset.
  4. Start capturing.
  5. Move through the area you want to save.
  6. Use the F10 map to inspect capture coverage.
  7. Export the captured data into a local world save.
  8. Open the exported world in Minecraft or import it into a server setup you control.

WorldBinder is designed to keep capture and export actions visible and understandable instead of silently writing files in the background without feedback.


Target output versions

WorldBinder can export captured worlds for different target Minecraft versions.

This means you can capture with a newer client version and choose an older output version where supported. WorldBinder applies version-aware export handling for folder layout, gamerules, entities, POI data, saved data and world metadata.

Some version downgrades may still be imperfect, especially when the captured world contains blocks, entities, item data, NBT structures or resource pack content that did not exist in the selected target version.


Export structure and validation

WorldBinder exports are designed to be readable as normal Minecraft world saves.

Exports may include:

  • level.dat
  • level.dat_old
  • session.lock
  • icon.png
  • region/
  • entities/
  • poi/
  • data/
  • resources.zip
  • an export README.md
  • validation reports where available

For modern Minecraft versions, WorldBinder also writes additional saved-data and dimension-related structures where needed for better compatibility with vanilla and server import workflows.

The built-in validation system helps detect missing or suspicious export files before users assume an export is complete.


Resource pack export

If the server sends a resource pack and the client has access to it, WorldBinder can export the resource pack as:

resources.zip

WorldBinder tries to detect the currently active server resource pack, including cases where a server switches packs during gameplay or reuses an already-downloaded pack.

Resource pack export depends on what the client actually received and what the server allowed the client to download.


Recovery and autosave

WorldBinder includes recovery and autosave features to reduce data loss during longer capture sessions.

This is useful when:

  • the game crashes
  • the server disconnects you
  • Minecraft is closed unexpectedly
  • a long capture session is interrupted
  • you want safer capture behavior during testing

Recovery can reuse matching chunk cache data where available, which makes crash recovery safer for large captures.

Recovery does not replace careful exports, but it helps preserve captured data during unstable sessions.


Performance presets

WorldBinder includes configurable performance presets to balance capture speed and game performance.

Available presets may include:

  • Safe
  • Balanced
  • Fast
  • Extreme
  • Custom

Users can choose a preset depending on their system, server conditions and how aggressively they want WorldBinder to process captured data.

Advanced users can fine-tune capture limits, queue behavior, autosave timing and HUD/map behavior in the settings.


Responsive interface

WorldBinder uses a responsive interface system designed to keep menus usable across different Minecraft window sizes and GUI scales.

This affects major screens such as:

  • F9 Control Center
  • F10 Map
  • Capture screen
  • Settings
  • Safety and recovery options
  • Performance configuration
  • Profiler / Queue Dashboard
  • Progress screens
  • Export and finish screens

Very small windows may still appear more pixelated because Minecraft's pixel-style UI is being scaled down, but the layout is designed to remain consistent and usable.


Keybinds

WorldBinder includes configurable keybinds in Minecraft's controls screen under the dedicated WorldBinder category.

Default bindings:

  • F6: Start / stop world download
  • F7: Set position 1
  • F8: Set position 2
  • F9: Open WorldBinder Control Center
  • F10: Open WorldBinder Map

All keybinds can be changed in Minecraft's normal controls menu.


Loader support

WorldBinder 1.3.0 is built for Fabric on Minecraft 26.2.

Use Fabric Loader 0.19.3 or newer and Fabric API 0.155.2+26.2 or newer. Mod Menu 20.0.1 or newer is optional.

Forge, NeoForge and Quilt are not supported in this release.


Important limitations

WorldBinder can only export data that the Minecraft client actually receives.

That means exported worlds may be incomplete if the server never sent certain data to the client, such as:

  • unloaded chunks
  • distant entities
  • inventories
  • some block entity data
  • server-side-only logic
  • hidden dimensions
  • plugin-managed data
  • custom server systems
  • inaccessible resource pack content

WorldBinder exports may also differ from the original server-side world depending on server setup, custom content, resource packs, entities, dimensions, gamerules and Minecraft version differences.

WorldBinder is not a replacement for proper server backups.


Responsible use

Only use WorldBinder on worlds, servers, maps, builds and resource packs that you own, administer, created yourself, or where you have explicit permission to archive or export the content.

You are responsible for how exported data is used.

WorldBinder does not grant rights to copy, redistribute, publish or reuse content owned by other people, servers or projects.

Please respect server rules, creator rights and community guidelines.


Feedback and bug reports

WorldBinder is actively being improved.

Please report bugs, ideas and feedback on GitHub or Discord:

Helpful reports include:

  • Minecraft version
  • WorldBinder version
  • selected target output version
  • Fabric Loader version
  • Fabric API version
  • window mode and GUI scale if the issue is UI-related
  • relevant toast or menu settings
  • what was captured
  • what went wrong
  • screenshots
  • logs
  • exported test worlds if possible

Clear reports make it much easier to reproduce and fix issues.


Project status

WorldBinder is actively developed. Version 1.3.0 is the current stable release for Minecraft 26.2.

The goal is to continue improving world export accuracy, target-version compatibility, entity handling, recovery behavior, performance, UI polish and overall usability based on real feedback.

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