strength vanilla
作者:rebot | 分类:模组
Minecraft 版本: 1.21.11
平台: fabric
标签: adventure game-mechanics
THE STRENGTH SMP VANILLA MOD
IMPORTANT IN-GAME COMMANDS :
/strength
/upgrade
/leaderboard
MOD OVERVIEW:
TheStrength Vanilla is a high-performance combat and progression overhaul built for
Fabric 1.21.11 using Official Minecraft Mappings. It features a permanent
attribute-based leveling system, sequential weapon skill cycles, dynamic center-
screen feedback, and a custom "Partial Keep Inventory" death penalty system.
1. CORE DEPENDENCIES
• Minecraft: 1.21.11
• Fabric Loader: >= 0.19.3
• Fabric API: Latest compatible (Required for Networking, Events, and Attributes)
• Java Version: Java 21
2. PERMANENT STRENGTH ATTRIBUTE SYSTEM
Players progress through 5 permanent levels of Strength. These levels modify
attack damage attributes globally (melee and projectile).
• Damage Matrix (Base Attribute Modifiers):
- Level 1: +0.0 HP (Base damage)
- Level 2: +1.5 HP (+0.75 Hearts)
- Level 3: +3.0 HP (+1.5 Hearts)
- Level 4: +4.5 HP (+2.25 Hearts)
- Level 5: +6.0 HP (+3.0 Hearts) [MAX CAP]
• Strength Lifesteal (Stealing):
- Condition: Stealing only occurs if the killer uses a Sword of Level 2+.
- Gain: The killer steals 1 Strength Level from the victim (up to Level 5).
- Loss: The victim loses 1 Strength Level on death (unless at Level 1).
- Safety Logic: If the killer is already Level 5, the victim loses NO strength
to preserve the server's strength economy.
• Fallback Rewards:
- If no strength is stolen (Killer at Lvl 5, Victim at Lvl 1, or wrong weapon):
- +1 Point (Spendable).
- +1 Weapon Point (for the weapon used in the kill).
3. STRENGTH POTION MECHANICS (ADAPTIVE BOOST)
Strength potions are dynamically balanced to work with your permanent levels,
ensuring damage stays within the mod's competitive limits (+6.0 HP cap).
• Strength I (Normal/Long):
- Provides an adaptive boost that scales with your level.
- Target Damage Cap: 3.0 + (Level-1) * 0.75 HP.
- The mod adds the exact difference between this cap and your base damage.
• Strength II (Strong):
- Automatically provides the exact boost needed to hit the absolute mod cap
of +6.0 HP (3 full hearts), regardless of your current base level.
4. WEAPON ABILITY CYCLES & COMBOS
All weapons track combat streaks. Streaks reset if the player takes damage
from another player or the weapon's timeout window (3-5s) expires.
• Sword ("Unstoppable Combo"):
- Activation: Land 3 consecutive Critical hits (falling) or Knockback hits
(sprinting). - Active Phase: Grants a 1.5x damage multiplier for 3 seconds.
- Feedback: Every strike triggers Critical particles and sounds.
- Chain: Landing hits while active resets the timer to maintain the chain.
• Axe ("Shield & Armor Shatter"):
- Cycle: 4-Hit Sequence.
- Hits 1 & 2: Land 2 consecutive fully-charged Critical hits to activate.
- Hit 3: Destroys 10% of Target's Shield (if blocking) or ALL Armor pieces.
- Hit 4: Destroys 10% of Target's Shield or ALL Armor pieces.
- Penalty: Attacker's Axe also loses 10% durability on every ability hit.
- Transition: If Hit 4 is a critical hit, it instantly starts Hit 1 of the
next cycle.
• Bow ("Precision Draw"):
- Requirement: Every shot MUST be fully charged (Critical Arrow).
- Hit 1: Triggers Activation message.
- Hit 2+: Each consecutive fully-charged hit adds +0.5x damage multiplier.
- Reset: Missing a shot, hitting a block, or weak shots reset streak to 0.
• Mace ("Concussive Impact"):
- Activation: Land 2 consecutive "Smash" attacks (falling > 1.5 blocks).
- Active Phase: Every subsequent hit applies Slowness IV to the target for 5s.
• Crossbow ("Phantom Bolt"):
- Passive: Arrows have a permanent ability to penetrate up to 3 blocks.
5. THE CONDUIT BOOSTER
• Auto-Consumption: If a player with Strength Level < 3 has a vanilla Conduit
in their inventory, it is automatically consumed to grant +1 Permanent
Strength Level.
• Custom Crafting Recipe:
- Corner Slots: Strength II Potions
- Side Slots: Gold (Top/Mid), Emerald (Sides), Iron (Bot/Sides)
- Center Slot: Diamond Sword
[Recipe includes Diamond, Gold, Iron, Emeralds, and Nether Star materials]
6. DEATH MECHANICS (PARTIAL KEEP INVENTORY)
The mod enforces a custom retention system that ignores vanilla gamerules:
• RETAINED (Saved on all deaths):
- All equipped Armor pieces.
- Full Hotbar (Slots 0-8).
- Offhand item.
• DROPPED (Lost on all deaths):
- All items in the Main Inventory / Backpack (Slots 9-35).
• PENALTIES:
- Durability: Every Armor piece loses 25% of its total max durability on death.
- Sound: A global Wither Spawn sound plays at the location of every death.
7. VISUAL FEEDBACK (UNIFORM COLOR SCHEME)
• Splash Screens (Center Screen):
- Killer/Conduit: "Strength +X" (RED title, AQUA "+", WHITE number).
- Victim (Post-Respawn): "Strength -1" (RED title, AQUA "-", WHITE number).
- Row 2: "strength level: X/5 | [Weapon] Pt +1 [Total]"
(GREEN labels, WHITE numbers, PINK weapon, YELLOW points, GRAY separators).
• Action Bar (Above Hotbar):
- Status/Expirations: Always RED.
- Sword: "Crit Hits X" (PINK "Crit", WHITE "Hits", AQUA count).
- Axe: "-10% Target Durability" (YELLOW percentage, RED text).
- Mace: "Slowness IV Applied X" (PINK "Slowness", RED "IV", AQUA count).
- Bow: "Damage Multiplier X.x" (RED "Damage", PINK "Multiplier", WHITE count).
- Expiry: "[Ability Expired]" (RED) appears after a 300ms gap when cycle ends.
• Boss Bar HUD (Top Screen):
- Name: [Potion Level] (YELLOW).
- Bonus: [+X.x Damage] (RED).
- Timer: Time Left [M:SS] (SKYBLUE/WHITE).
• Tooltips (Inventory):
- Header: Gold Bold "SMP".
- Shows Total Kills (RED), Level (YELLOW), and Points (GOLD).
- Ability Status: Green Tick (✔) if Level 3+, Gold [x] if Locked.
8. COMMANDS
• /strength: Opens the visual board showing Kills, Points, and Weapon levels.
Features interactive [UPGRADE] buttons to level up gear.
• /leaderboard: View the top players on the server ranked by Total Player Kills.
• /upgrade : Spend points to upgrade specific weapon levels.
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