Recipe Crafter 图标

Recipe Crafter

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/recipecrafter
资源信息

Minecraft 版本: 1.21.1

平台: neoforge

标签: game-mechanics management utility

资源介绍

Recipe Crafter

A mod that lets modpackers and map-makers author Minecraft
recipes visually, inside a workbench block — no KubeJS, datapack JSON, or
external tools required. Recipes are written to a single hand-editable config
file and go live instantly.


Overview

Place a Recipe Crafter block, open it, and build a recipe by dropping items
into a familiar workbench grid. Pick the recipe family from a dropdown, set the
result, fill in an id, and click Save — the recipe is appended to
config/recipecrafter/recipes.json5 and becomes craftable immediately (no
restart). You can also Export the generated JSON to your clipboard for use
in datapacks/KubeJS, or Load and edit recipes that already exist in the game.


The Recipe Crafter Block

  • A standalone block + item (recipecrafter:recipe_crafter) with a custom
    Blockbench model.
  • Creative-only: ships with no crafting recipe; appears in the Redstone
    creative tab, right after the Crafting Table.
  • Block entity inventory (13 slots) that persists its contents across
    open/close and world reloads, and scatters its items like a chest when broken.

Supported Recipe Types

Selected from a dropdown; the GUI swaps to the matching vanilla workbench texture
and slot layout for each:

Type Vanilla recipe Layout
Crafting Table crafting_shaped / crafting_shapeless 3×3 grid + result
Furnace smelting single input + result
Blast Furnace blasting single input + result
Smoker smoking single input + result
Campfire campfire_cooking single input + result (smoker panel)
Stonecutter stonecutting single input + result
Smithing Table smithing_transform template + base + addition + result
  • Shapeless toggle is available for crafting recipes (hidden for other types).
  • Shaped crafting auto-computes the minimal pattern bounding box and a
    compact key map (so a 1×1 item in the corner becomes a 1×1 recipe, not 3×3).
  • Cooking recipes capture cook time (with sensible per-type defaults:
    200 / 100 / 600 ticks) and experience.
  • Stonecutting carries the output count.
  • Smithing requires all three pieces (template, base, addition).

The Editor GUI

Left panel

  • Type dropdown — switch recipe family; the panel texture and slots update live.
  • Shapeless checkbox — crafting only.
  • Edit field + "Edit" button — type a recipe id (namespace:path) to load an
    existing registered recipe back into the grid for modification.
  • "Load recipe(s)" button — finds recipes that match the current contents.

Center

  • The workbench grid / inputs and a result preview slot you drag the output into.

Right

  • Done — opens the confirm screen.

Confirm / Save Screen

Opened via Done. Fields:

  • Recipe ID — prefilled as recipecrafter:<result item>; editable.
  • Group — optional; placeholder hints + Tab-to-autofill from groups that
    already exist in the game.
  • Category — shown only for crafting/cooking (the types that use it); offers
    the valid vanilla categories with Tab-autofill.
  • Cook time (ticks) and XP — shown only for cooking recipes.

Actions:

  • Save — writes the recipe to recipes.json5, refreshes recipes, and
    copies the id to your clipboard.
  • Export to Clipboard — builds the recipe JSON and copies it (does not save).
  • Cancel — returns to the editor with all contents preserved.

After a successful Save or Export, the crafter wipes itself clean
(contents returned to you, type reset) so the next recipe starts fresh. Cancel
leaves everything untouched.

Quality-of-life: commit buttons are greyed until the id is filled and the
recipe is valid, and the screen fields slide and fade in when it opens.


Loading & Looking Up Existing Recipes

  • Edit by id decomposes a registered recipe back into the crafter's grid —
    supports shaped, shapeless, all cooking types, stonecutting, and
    smithing-transform recipes.
  • Lookup searches for recipes matching the current contents:
    • If the result slot has an item → every recipe that produces that item.
    • Otherwise, if the grid is filled → the first matching crafting recipe.
    • Returns up to 20 matches in a scrollable list, each with its id and
      type and Copy ID / Copy JSON buttons.

Config File: recipes.json5

Located at config/recipecrafter/recipes.json5.

  • Hand-editable at any time. Each entry is a normal vanilla recipe JSON
    augmented with a unique "id".
  • Lenient parsing: // comments and trailing commas are tolerated.
  • Comment- and formatting-preserving saves: new recipes are spliced into
    the array rather than rewriting the file, so your comments and hand-formatting
    survive every save.
  • Edit by hand, then /recipecrafter reload (or relaunch) to apply.

Example shape:


{
  "recipes": [
    { "id": "recipecrafter:my_recipe", "type": "minecraft:crafting_shaped", ... }
  ]
}
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