RuleGems
作者:rebot | 分类:模组
Minecraft 版本: 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
平台: folia paper purpur
标签: game-mechanics management
RuleGems — Turn server authority into gameplay
RuleGems turns permissions into collectible “ruler gems.” Authority becomes visible, contestable, and reversible, giving your world a living political story instead of hidden OP lists.
Join our Discord to share your idea and discuss!
Philosophy
Power should be earned, not toggled: players gain abilities by finding and redeeming gems.
Transparent and revocable: server-wide titles, effects, and clean revoke/scatter flows.
Config-driven minimalism: uses vanilla command permissions by default, no heavy dependencies.
Event-first: every pickup/redeem/scatter can trigger commands, sounds, and particles.
How to use
- Configure gems in config.yml: set material, name, lore, and permissions (e.g., minecraft.command.teleport).
- Set the random_place_range and toggles (broadcasts, redeem behavior).
- Scatter gems: /rulegems scatter
- Granting model:
- Immediate: enable inventory_grants to grant on pickup, or
- Ritual: players use /rulegems redeem to claim.
- Full set bonus: redeem all with /rulegems redeemall and broadcast a server title.
- Admin flows: use revoke_power and gem_scatter_execute sections to define what happens when power is reclaimed or gems disperse.
- Tips: use placeable materials (e.g., AMETHYST_BLOCK, NETHERITE_BLOCK, SCULK_CATALYST) and %player% in command lists for messaging.
- Works great on modern Spigot/Paper servers.
请登录后举报
暂无评论,抢个沙发吧~