DocCraft
作者:rebot | 分类:模组
Minecraft 版本: 1.21.4
平台: datapack
标签: game-mechanics
DocCraft adds six new diseases to Minecraft, which can happen randomly or from disease-causing events such as standing in fire or getting hit by a cave spider.
Arachnia Causes: Getting hit by a cave spider Eating a spider eye Symptoms: Nausea at onset Slowness Dark particles Poison Cures: Arachnitum Common Cold Causes: Occurs randomly. Higher chance in colder biomes. Symptoms: Slowness Sneezes Cures: Waiting Minelenol Rottenness Causes: Getting hit by a husk Eating rotten flesh Symptoms: Nausea at onset Periodic Hunger Health Reduction Cures: Pure Leaf Blazing Causes: Being set on fire without fire resistance Symptoms: Blindness at onset Flame particles Longer burning time Random fires appearing Cures: Fire Resistance Potion Teneguor Causes: Darkness effect Symptoms: Slowness at onset Dark particles Periodic Darkness effect Warden spawns Cures: Standing in fire Salmonella Causes: Eating raw meat Symptoms: Hunger at onset Nausea Cures: Waiting Drinking water can stop nausea and help the disease end more quicklyTo combat these diseases, the datapack also adds some treatments:
Cough Drop  Crafted with one honeycomb and one sugar as in the layout above. Effects: Stops sneezes for 20 minutes Minelenol  Crafted with two coal, two charcoal, and one flint as in the layout above. Effects: Cures Common Cold Stops players from getting the common cold for 10 minutes Stops all diseases from getting worse for 10 minutes If two are taken in a span of 20 minutes, overdose will occur, resulting in slowness, nausea, and weakness Arachnitum  Crafted with two fermented spider eyes and two wheat as in the layout above. Effects: Cures Arachnia 1 minute of Slowness I 1 minute of Weakness II Pure Leaf  Crafted with three leaves (of any type) and two short grass as in the layout above. Effects: Cures Rottenness 2 minutes of Weakness II Disease Test  Crafted using four iron ingots and one redstone block as in the layout above. Effects: Displays the diseases that the player currently has Causes some damageUse /trigger RevealInfections to toggle whether or not players are alerted when diseases come and go away.
Use /trigger CureUponDeath to toggle whether or not players are cured after death.
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