Survival Rebalanced
作者:rebot | 分类:模组
Minecraft 版本: 1.21.11 26.1 26.1.1 26.1.2
平台: datapack
标签: adventure equipment mobs

Survival Rebalanced attempts to fix or improve vanilla survival's miscellaneous shortcomings with several small and large tweaks that don't deviate too much from how vanilla survival already functions.

A note about how I view survival mode
While I personally believe survival mode should be about surviving, I understand that many still primarily play for the sandbox the game provides. To appeal to both perspectives, I plan to only change the progression towards end-game gear. This means, for example, that I don't plan to nerf Elytra, but I will slow down enchanting by nerfing librarian villagers.
Features
Many features in Survival Rebalanced can be toggled in the config. Currently there is no user-friendly way to toggle features. However, toggles do exist via commands if you so wish:
Toggling features via commands (requires OP) To get the current settings: `/data get storage svr:settings` To set a setting to a value (values are: `0b`=off | `1b`=on): `/data merge storage svr:settings {settings:{SETTING HERE:VALUE HERE}}` For example, to disable progression-based mob buffs, run:`/data merge storage svr:settings {settings:{mob_buffs_setting:0b}}`Players
- Reduced item spread on death (items will drop but won't go flying)
- Increased hunger to compensate for food abundance
- Removed Saturation Healing
Recipes
- The campfire replaces the furnace in early-game cooking
- Trident is now craftable
- Spectral arrows can now use any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)
Loot
- You can find three new explorer maps across two dimensions
- Adjustments to loot in multiple structures
- All equipment spawns with a bit of durability used
- Heart of the Sea can be dropped by elder guardians instead of buried treasure
- Updated fishing loot
Mobs
- Added dolphin jockeys
- Creepers ignite if lit on fire
- Progression-based, per-player mob buffs
Miscellaneous
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Villages are slightly rarer
- The utility and plentiful loot provided by villages shouldn't be significantly more common than desert temples
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Rebalanced the process of obtaining iron
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As of now, this is made primarily with more experienced/technical players in mind. If you frequently use redstone or are a more casual player, please let me know what you think of these changes in the Discord server!
- Show changes * The regular furnace smelts iron into 4 Iron Nuggets * Blast Furnace is an important upgrade if you need large sums of iron * Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9 * Iron Golems must be killed by a player to drop Iron Ingots * This effectively kills automatic iron farms but I think there are other solutions
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Enchanting via the enchanting table is boosted by the time now taken to get an anvil for librarian trades
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The following list contains all features in Survival Rebalanced that cannot be toggled on/off. This is an unfortunate limitation of datapacks. If you know how to dig through files, you could delete the features' files and mentions of them.
- Additional explorer maps
- Adjusted structure loot
- Advancement changes and additions
- Recipe changes and additions
- Inability to cook food in the furnace
- Reduced village spawn rate
If you want to remove Survival Rebalanced from a world, first uninstall it from the "Survival Rebalanced" menu, and then disable the data pack. This cleans up all saved data, scoreboard objectives, and active changes from Survival Rebalanced.
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